#Opengl 4.1 create shader pipelines driver
Might not be fully supported by some OpenGL ES 2.0 devices, depending on driver extensions present and features used.Not supported on DX11 feature level 9.x GPUs (e.g.DX9 shader model 3.0: derivative instructions, texture LOD sampling, 10 interpolators, more math/texture instructions allowed.
#Opengl 4.1 create shader pipelines windows
Some other compilation directives make the shader automatically be The shader not work on older GPUs or platforms.Ĭompilation target is indicated by #pragma target name directive, for example: #pragma target 3.5īy default, Unity compiles shaders into almost the lowest supported target (“2.5”) in between DirectX shader models 2.0 and 3.0. Targets allow using more modern GPU functionality, but might make When writing either Surface Shaders or regularĬompiled into different “shader models”.